The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV; for the top I made some modification to the neck’s shape to be closer to the default body. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment. If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time.
Left: MedBod 1.5; Right: version 1.9
In resume this a “curvy” body for your female sims, it works with original custom and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me; it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it). You can also make “slim” sims just be aware completely flat boobs will show some rare shading around.
Another change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc.; the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits.
Also, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes.
What about the previously released clothes? I’m in the process or remaking some of them and also making new. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster.
What about the male version? Good question. Originally I abandoned porting the male naked body from TSM because the UV map on the shoulders is somewhat different from Sims 3, at the time I was using Milkshape which has archaic tools, maybe using Blender will provide better results but I lack the time so as always you’re absolutely free to take this or any stuff I’d made and modify it to your liking.
Details:
Base game compatible For Young Adult and Adult female sims Enabled for everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear and valid for maternity (too many categories? Too few? Use s3pe to add / remove what you want) Disabled for random sims Polycound: Top=3038, Bottom=1039 All LODs and morphs included Only available as .package If you find any problem let me know.
Sliders and Mods Here is a list of the sliders and mods I use to create my sims. Cinterion wireless modules driver. Twallan's Master controller mod will add many sliders and also adds a range hack.I set my range to 4.You can do this by clicking on City hall and changing your settings from there. At first I thought they weren't installing, but apparently the body sliders are found in the Mouth and Face section of CAS, rather than the body section like you would expect. View entire discussion ( 3 comments).
Body Slider Mods For Sims 3
S3Z’s Increased Slider Limit (older version) He posted about it at MTS here. That’s the extent of my knowledge on the hack. If it’s not working for you when you download my sims, you could also try Awesome Mod. I believe it has an increased slider limit option as well. Jonha also has a sliderhack for people using TS3 v1.8 or WA v2.3 You.